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Monday, February 06, 2012  
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Catalog > Articles > Arcade Game Glossary  
  by staff

Don’t know the difference between a bezel and marquee? Want to know exactly what we mean when we refer to sideart or a control panel overlay?

We’ve compiled a glossary familiarize you with the most common terms specific to arcade games.

Attract Mode
When a game is not being played, it will rotate through "Attract Mode." These screens serve a few purposes: First, they entice players to play the game. Second, they usually demonstrate game play or give directions on how to play. And third, they constantly change the image on the screen so that the screen does not develop screen burn in.

Bezel
Also known as the monitor glass. This is the glass that is located in front of the monitor of an arcade game. It most games the bezel is silk-screened with artwork relating to the game.


A Galaga bezel.
Board
Refers to the computer circuit board that contains the programming code for the game.


A game board from Galaxian.
Burn In
Over a long period of time, most games get a slight "burn in" on the front of the monitor. Even when the game is off, you will notice a slight discoloration on the monitor, almost looking like a shadow of the game. A classic example is Pac-Man: frequently you can still see the Pac-Man maze when the game is turned off.

While this doesn't affect game play in any means, signifigant screen burn in can be distracting. To avoid screen burn in, don't keep your monitor brightness turned up too high, don't leave your game on to extended periods of time (when not in use), and be careful of games that don't have a true Free Play mode.

Cabinet
The wooden structure that houses the arcade game.

Cabaret Game
Also known as a Mini Game. A cabaret game Is a smaller version of an upright game. Cabaret games are usually 75% or so the size of an upright and typically have a smaller monitor. Many cabaret games have wood grain finished sides, as opposed to the sideart of upright games. Obviously one of the appeals of cabaret games is that since they are smaller they can fit in a smaller location. Cabaret games usually had much smaller production runs that their upright counterpart games.


A mini Pac-Man game.
Cap-Kit
Refers to a package of electronic components, known as capacitors used on monitors. Over a period of many years, capacitors tend to “dry-out” and fail, leading to a distorted picture display, which is somewhat common on games of our era, since the monitors are 20 years old and usually have not been serviced in many years.

Fortunately, these capacitors can be replaced with new ones, bringing the picture back to normal. We service all of our monitors with cap-kit to ensure a crisp, colorful picture for years to come.

Cocktail Table Game
A "cocktail" table or "sit-down" arcade game is like a coffee table with (usually) adjustable legs. There is no difference in game play between a cocktail table game and upright game, although cocktail tables usually have slightly different artwork, two control panels (one for each player) and sometimes smaller monitors. Cocktail games generally had much smaller production runs than their upright counterpart.


A Ms. Pac-Man Cocktail Game.
Coin Door
The metal door (usually black) that accepts quarters for game play.


Coin door commonly seen on most Williams games.
Control Panel
As its name implies this is the panel that houses the joystick, buttons and related controls of an arcade game.


A Joust control panel
Control Panel Overlay (CPO)
A control panel overlay is the decal (usually a vinyl-like material) that covers the control panel. Most CPOs have artwork of the game silk-screened on them.


A control panel overlay for Q*bert.
Credit Switch
A switch (usually concealed) that allows you to “coin-up” a game to play it. A credit switch allows you to play games without having to use quarters. Note that all of our games are either on Free Play or have a concealed (but easily accessible) credit switch to play games. We generally do not check the coin mechanisms for our games, since our games are mostly for home use.

Free Play
A feature on some games that allows people to play games without using quarters. Note that all of our games are either on Free Play or have a concealed (but easily accessible) credit switch to play games. We generally do not check the coin mechanisms for our games, since our games are mostly for home use.

Not all classic games have a true Free Play setting. (For example, Pac-Man and Donkey Kong.) While these games can be set to free play, the screen stays at the "Start Game" screen, and it does not run through the Attract Mode. Staying fixed on one screen is not good for the monitor, and greatly contributes to screen burn in. On games like these, we will install credit switches.

Marquee
Is the “sign” that identifies the game. The marquee is typically located on the front of the game at the top and has the name of the game silk-screened. Marquees are usually backlit with highlight the game.


A Breakout marquee.
Mini Game
See Cabaret Game.

Monitor Glass
See Bezel.

New Old Stock (NOS)
Refers to any item or part that has never been used, but is many years old (thus the term old stock). However, since its never been used is considered “new”. Examples of a NOS item may be a control panel overlay or sideart.

Power Supply
As its name implies, this is circuit board that provides power to game.

Raster Monitor
A raster monitor is used in most arcade games from the classic era. The monitor is much like a TV monitor and is usually 19” on upright games from the classic era. Examples of games that use raster monitors are Pac-Man, Centipede, Donkey Kong, Dig Dug and many others.


A screenshot of a raster monitor, in this case Pac-Man.
Sideart
As its name implies this is artwork on the sides of a game. Some games (such as Pac-Man and Joust) have the artwork painted on sides, while others (such as Donkey Kong and Q*bert) have decals of artwork applied to cabinet sides.


Asteroids Deluxe sideart.
T-molding
Flexible, plastic molding that is on the front edge of a game. Many games have black t-molding, although a few, such as Pac-Man or Galaxian use color t-molding.


A Donkey Kong Game with white t-molding.
Track-ball
A round ball usually the size of pool ball that is used as the main control in such games as Centipede, Missle Command, and Crystal Castles.


A track ball from a Crystal Castles Cocktail table.
Unshopped
Refers to a game that has not been restored and is usually is not fully working. Most games from the classic era have been sitting for many years and require a thorough cleaning as well as technical work and a good bit of restoration before we consider them “shopped”. An unshopped game is one in which we have not completed any restoration work. For more information on how we restore our games see “About our games” and “Joust Restoration”.

Upright Game (UR)
A full-size, standup arcade game, usually measuring about 5 1/2' tall, and approximately 2 1/2' by 2 1/2'. These are the most commonly seen games.

Vector Monitor
Also known as an X-Y Monitor. This monitor is draws images by using x-y coordinates, much like plotting lines on a graph. Images on the screen are always frame based with new color in the middle. Examples of games that use vector monitors include Asteroids and Tempest.


Screenshot from Tempest, a color Vector game.
X-Y Monitor
See Vector Monitor.



Did You Know?

Pinball was banned in New York until 1976.